C++:
VstIntPtr function dispatcher(AEffect* e, VstInt32 opcode, VstInt32 index, VstIntPtr value,
void* ptr, float opt);
Delphi:
function dispatcher(e: PAEffect; opcode, index: VstInt32; value: VstIntPtr; ptr: pointer;
opt: Single): VstIntPtr; cdecl;
always returns 0, unless otherwise defined.
all string-pointers points to zero terminated strings.
e[ ]: = plugin receives as entry parameter
x[ ]: = plugin returns to host
dispatcher() function using opcode 73:
73. effSetTotalSampleToProcess
>= VST2.3 (offline)
@see AudioEffectX::setTotalSampleToProcess()
Called in offline mode (non RealTime) before process() or processVariableIo() is called, indicating how many samples will be processed
e[value]: how many samples will be processed
x[return]: 1 = successful ???
C++ method:
virtual AudioEffectX::VstInt32 setTotalSampleToProcess(VstInt32 value)
Delphi method:
function AudioEffectX.setTotalSampleToProcess(value: VstInt32): VstInt32;