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Frequently Asked Questions (FAQs)

 
how can i change a knob to a button?
First load the plugin and click on the little led above the "Design"-button, now unload the plugin - this is only needed once after using the skin-builder to replace the parameter-numbers in the .SKN file with parameter-names.
In the [Cmps]-section of the .SKN file you will find e.g.
    =0,0,_knob,p-force mono,75,207,'',B~knob1
change B~knob1 into e.g. B^txtbtn ... the [Bmps]-section contains all bitmaps that can be used by a skin, you can add your own bitmaps to the [Bmps] section ...
Also using a button means that parameter only has 2 states: on/off, this needs to be set in the .INI file, change:
    p-17=0,1,0.01,0.1,0.000,'force mono','',R50808000FF11
into:
    p-17=0,1,1,1,0,'force mono','',~s,R50808000FF11

if on plugin xy the eq-frequency of band 1 is the 4th parameter in host-automation, is it possible to remap it within the tool to the 1st place, so that the sequencer automation displays it as 1st parameter?
Yes, but there are some caveats:
I suppose all mGUI plugins have to live in the asseca (for example) folder, they can't be broken down into categories?
There is a trick: place the location of the asData-folder in the registry
(you may use mGUIman.exe to set the path: MainMenu > File > Preferences > Registry-tab)

You can now place the mGUI-derived plugins anywhere you want ...

I assume the cpu hit of this wrapper is neglible? I guess I get shaky when I see the word 'host'
The tests on my own machine says the CPU hit is very low, UNLESS you use a lot of MIDI ioControls in the Properties panel (500 or more), then there will be some CPU usage ... Each parameter can have up to 6 ioControl assignments

So can you use your own button graphics and knobs and such?
... Yes, just create a new sub-folder in asData\skins ...

Could you give the basic concept of how this works? Does it actually create a new VSTi with the old VSTi embedded? OR, does it route the original VSTi somehow? I ask this because of your comment about not being able to use the original VSTi gui after using your program.
The plugin mGUI acts as a mini VST-host. Basically you just make a copy of the original mGUI plugin.
At load time mGUI always looks for its .INI-file, which should be located in the asData-folder ...
Inside the .INI-file mGUI looks for the pluguni DLL to wrap, which should be located in the asData\plugins folder.
mGUI then loads the child-DLL into memory
When the real Host calls mGUI 's audio-"process" function, mGUI immediately calls the child-VST's audio-"process" function.

how hard would it be to make this tool be able to skin plugins that already have a gui?
It should be able to skin those already, but you will not be able to access the original GUI

I extracted the ariesverb plugin using 7zip, extracted it into my vst folder, but nor Reaper nor Live seem to find it...
NOTE: you need to place the original DLLs in "asData\Plugins" before loading the wrapper plugins ...

How does the VST-wrapper actually handle mono plugins ?
Child VST has a mono input: Child VST has a mono output:
My host automatically scans for plugins and seems to confuse a plugin and its wrapped version
There are two solutions:
  1. give the mGUI wrapper a new VST-ID: edit the "plugin.ini" file > [Vst] -section > ID=$123456 into a new unique ID
  2. Rename all the wrapped plugins' extensions for ".DLL" to ".DL", for example: "mda Combo.dll" should be renamed to "mda Combo.dl".
    You now also need to rename all plugini.ini files referencing the wrapped plugins, for example: rename VST-1=plugins\mda Combo.dll into VST-1=plugins\mda Combo.dl

In the plugin folder is a default bank for AriesVerb. Should it load automatic ?
The default bank will not load automatic, and is the original bank of AriesVerb.
This bank is in the "Chunkless" format and should be loaded via the host's "load bank".

When I right click in the new gui (options) and select load / import and then select the AriesVerb's default bank it doesn't load the bank.
The "Options Panel" > load/import and save/export is used for mGUI's own "Chunks" format, which is ONLY needed if you want to load/save MIDI CCs or any other "Properties" per preset ...

I can't set the limits/boundaries of the value of a knob. I can put 0.2 and 0.8 as low and high values, but the GUI shows all the values.
When "parameter-feedback" is ON, then the values are read back from the wrapped plugin.
It is possible to change the low and high end values:
  1. Click on the Design-button to set Global-Mode
  2. Right-Click on knob to open Properties Panel
  3. Change the min and max values of the >Prm^ row
     

I've seen that there's the possibility to embed banks... is it easy?
You cannot embed a bank, but you can preload a default bank at startup by defining a .FXB-file or .TXB-file at startup:
is it possible to add / rename a parameter in the gui?
Yes, you can:
what does the added SendDly control do?
"SendDly" is used to delay the MIDI output after initialization of the mGUI plugin.
This is needed if a plugin like Kontakt needs e.g. 10 seconds to load its soundset, mGUI then needs to send MIDI-data to Kontakt after the soundset is loaded ...
how can I reduce the number of decimal places in a parameter display (with rounding), e.g. 1.389037:1 to 1.39:1
When parameter-feedback is "ON", the parameter-display text is supplied by the wrapped plugin, and not generated by mGUI, this is needed because the parameter text could be some custom non-linear text value supplied by the wrapped plugin.
Conclusion: in these cases it is virtually impossible for mGUI to tell what the parameter-text would be ...

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